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Marrek Aethelred

Human Cleric



Marrek's Journal - In The Kitchen With Marrek - Marrek on Twitter


HISTORY & BACKSTORY


Raised in the volcanic shadows of the Fire Isles, Marrek Aethelred has been guided by his faith in Amaunator—deity of Hope and Light—his entire life. The clerical order that raised him from birth task themselves with creating walled Sanctuaries throughout the islands to protect against criminals and beasts, with Amaunator’s hope and light as their foundation.

As a young acolyte, Marrek quickly showed his prowess in healing, faith, and leadership, all far beyond his years. At twenty-five, his superiors honored him with personal charge over a newly created Sanctuary, including his own congregation numbering in the dozens. Despite these honors, however, youthful impatience remained: after a brutal, life-changing event outside the walls of his Sanctuary, Marrek left the Fire Isles on a seemingly endless journey of atonement to regain a connection to his deity.

Soon after leaving the Isles, he found himself the mark of even further punishment: Marrek suffers from lycanthropy, triggered by extreme stress, enclosed spaces, including battle. Marrek’s control of himself in werewolf form is tenuous, and the likelihood that he could harm or even kill his own allies is just as great. Believing his affliction is a direct punishment from Amaunator, Marrek urgently seeks to find atonement for his past, regain his connection to Amaunator, and have his curse lifted once and for all.

After more than a decade wandering Theria alone, Marrek met his first true friend and traveling companion, Calluna Vulgaris, deep within the Silver Glade. With life-debts in each other’s hands, Marrek and Calluna formed a plan to make a new start, to find new friends, and to help balance what has been unstable for so long in Theria. After many weeks, their journey led to a connection with Fie, Jadzia, Una, Vallus, Briahna, and Liara in Esterholt. Despite keeping his lycanthropy secret for nearly a week, the group has more-or-less continued to trust Marrek and wish to help him remove his curse. This may or may not be partially due to Marrek’s skills in the kitchen, deliberately honed over the years as a meditative and calming ritual. Notably, Marrek has been a strict vegetarian since the day he realized he was a werewolf, though he doesn’t push his feelings on it to others.

After travelling with Una, Fie, Jadzia and Calluna, Marrek cemented his place in the group and eventually found a way, through the dark magic of the Witch in the swamp, to get rid of his lycanthropy.

With Una, Fie and Jadzia's departure from the group, Marrek has stepped up to the leadership position and taken in a few new additions to the group.

APPEARANCE AND PERSONALITY


Marrek is slightly short in stature, though stocky and fit. He has shoulder-length brown hair, mutton-chop sideburns, and a gloriously long, horseshoe mustache he takes great pride in. He has slight scarring on his face and hands from his many bouts as a werewolf. Marrek typically wears fine mail, a tattered tabard from his clerical order, a hand crossbow on his belt, and a riding cloak. His prized possession is a two-handed morningstar, with a beautifully hand-carved, opal-inlaid handle. The ball and spikes of his weapon have been forged and gilt to resemble a glowing sun—his tribute to Amaunator’s light.

Though Marrek is polite, diplomatic, and deeply loyal, he has been apart from normal society for so long that he can be uncomfortable when dealing directly with others. Marrek is deeply ashamed of his lycanthropy, and mortified for others to see him transform. In an attempt to reduce his more stressful instincts, he tries to avoid tight, enclosed spaces and combat in general. Marrek’s deepest wish is to prove to himself and to others that he can indeed be trusted, and that he has learned from the mistakes of his past. After such a long journey of atonement, however, Marrek is becoming more and more restless, and has begun actively wondering when Amaunator will finally put him back in his good graces.

Marrek portrait.jpg



NOTABLE MOMENTS & ACHIEVEMENTS


  • Overachieving Acolyte Award
  • Fire Isles Sanctuary Counselor for Fire Isles Youth
  • Member, Shield of Grace
  • First appearance in Episode 74
  • Made Rooibos tea for House Silverclaw, didn’t wolf out
  • Allegedly had his lycanthropy cured by the swamp witch in Episode 122

NOTABLE KILLS


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ACHIEVEMENTS EARNED....................................24



Achievement
Earned by
Earned in Episode
1
Undertaker
Bury dead pc/npc
76
2
I see nothing!...................................................
Crit miss a Perception check........................
76
3
Your move, creep
Apprehend a prisoner
77
4
Transform
Turn into a vampire, zombie or werewolf
77
5
There must be a better way
Use a skill during an encounter
78
6
I don't believe you
Crit an Insight check
78
7
What the fuck was that?
Encounter a dragon (fight or not)
82
8
It’s a trap!
Discover a trap before it goes off
86
9
What's the worst that can happen?
Knowingly activate a trap
86
10..
Air Amarah
Travel by dragon
94
11
I'm ok, I'm ok
Crit an Endurance check
111
12
That's Punny
Make a pun on the episode and get called out for it
111
13
Objection!
Call out a lying NPC
114
14..
There, there all better
Crit a Heal check
121
15
Run awaaaay!
Flee from an encounter
138
16
I see everything!
Crit a Perception check
149
17
Must have skipped that class
Crit miss a History check
149
18
Batteries on empty
Run out of healing surges
158
19
Survivalist
Survive 30 episodes in a row (that you are in)
164
20
I get around
Visit 5 towns or cities
188
21
Happy camper
Spend an uneventful night camping outdoors
197
22
Island hopper
Leave the Mainland and make land at another island
198
23
Yo ho ho!
Travel by ship (eye patch optional)
198
24
Cape Swish
Abruptly walk away from a dialogue
200

TRIVIA